uncaged — a 3D motion clip

project brief: We were tasked with creating a looping 3D motion clip using Cinema 4D, centered around two contrasting art movements. The goal? To translate both aesthetics into one continuous animation, using visual storytelling, mood, and symbolic elements — all while building, texturing, lighting, and rendering from scratch.

project brief: We were tasked with creating a looping 3D motion clip using Cinema 4D, centered around two contrasting art movements. The goal? To translate both aesthetics into one continuous animation, using visual storytelling, mood, and symbolic elements — all while building, texturing, lighting, and rendering from scratch.

the process.

the idea

what i set out to create.

moodboard

I’ve always loved mixing soft visuals with weird energy, so this project gave me the perfect excuse to go all out. I chose Rococo and Surrealism — two art movements that couldn’t be more different, but somehow still work beautifully together.


My motion clip explores the symbolism of a birdcage. In the first half, I used Rococo to show a soft, ornate, dreamlike garden — a peaceful world where the cage door slowly opens and two birds fly free. It’s light, magical, and hopeful.


Then, I flip the vibe completely. In the second half, the camera shifts into a darker surrealist world: the cage now hangs by a chain, the door is locked, and instead of birds, there’s a giant creepy skull with a staring eyeball. A sardine, drooping clock, and floating stairs add layers of confusion and tension. The mood turns unsettling, like a dream that’s slowly going wrong.


This project wasn’t just about visual contrast — it was about freedom vs. confinement, life vs. death, and how style can shape emotion.

the process

from brainstorms to building blocks.

sketches of both the compositons made on my ipad

I started with rough sketches and thumbnails in my journal, mainly blocking out the composition and camera flow. I knew I wanted the transition between styles to be smooth, not jarring, so I played a lot with lighting and camera paths to make everything feel connected.


My first renders were rough — I didn’t have the materials working the way I wanted, and the lighting felt super flat. I took inspiration from my moodboard: ornate trims, powdered pinks, and golds for Rococo; gritty textures and nonsense compositions for Surrealism.


I also explored lighting styles — warm glows and ambient fill for Rococo vs. harsh rim lights and shadows in the surreal half. I tested a bunch of Redshift settings to get the rendering right, especially with transparency and reflections on the cage.


Throughout the build, I referenced real-life Rococo architecture and furniture for scene 1, and leaned on classic surrealist compositions (think Dalí, Magritte) for scene 2. I kept bouncing between the two to balance complexity and clarity.

the making

bringing it all to life.

the execution on C4D

Everything was built in Cinema 4D from scratch. I modelled each asset — the arches, the birdcage, the floating eyeball, the ornamental details — and carefully textured them to fit the mood of each style.


In the Rococo scene:

  • I used smooth pastel surfaces with gold accent trims.

  • Plants, clouds, and statues were placed to feel balanced and regal.

  • The birds were animated simply, just enough to show freedom and movement.

  • I paid attention to framing — making sure it felt soft, open, and airy.


In the Surrealist scene:

  • I pushed weird object placement: sardines on pillars, eyeballs that track the camera, warped rock formations.

  • I modelled broken stairs and dripping details to bring that dream logic into 3D.

  • The birdcage became a symbol of confinement, this time with no birds in sight.


There were a lot of technical fixes along the way — weird shadows, flickering frames, texture glitches. I circled back to my references often to realign the look and tone.

the outcome

what i managed to deliver.

the final product!

In the end, I produced a looping 3D motion clip that flows from soft Rococo elegance into unsettling Surrealist strangeness — and loops right back again. 


It’s subtle, weird, and symbolic all at once. The final render included:

  • Two fully built scenes, modeled and textured in Cinema 4D

  • A smooth camera transition between both worlds

  • Symbolic animation centered around the birdcage

  • Contrasting moods carried by lighting, texture, and layout

  • A rendered loop that visually tells a story without needing words


What made it extra meaningful was seeing the project used beyond just a classroom assignment; it ended up being featured during my school’s open house, playing on the big screen to promote my design specialization, Visual Communication & Motion Design (VCMD), and the broader Media, Arts & Design (MAD) School. Seeing my work used to represent what our course stands for — creativity, experimentation, and visual storytelling — made all those late nights feel really worth it.

the troubles

what almost ruined it — and how i pushed through.

my render crashing + the falling vine that kept disappearing!

Lighting in the Rococo scene gave me a lot of trouble early on — everything looked flat, sterile, and kind of lifeless. I ended up scrapping my entire lighting setup and rebuilding it with warmer tones, bounce lights, and a softer atmosphere to actually capture that dreamy Rococo glow.


Then came the Redshift drama — the software kept crashing mid-render, especially whenever metal or plant shaders were involved (it a falling vine I made — it kept disappearing halfway through the render!)


Trying to blend Rococo and Surrealism without making them feel like two separate projects was another challenge. I had to keep testing material choices, lighting shifts, and composition styles until the transition finally felt natural. Certain camera angles also made the skull model look awkward, and a few of the floating props started clipping through each other, so I had to go in and manually tweak keyframes to clean everything up.


Even the loop gave me issues — the cut point felt too abrupt at first, so I had to carefully adjust the pacing and camera easing to make the ending flow back into the beginning seamlessly. It was a lot of trial, error, and deep sighs — but each fix brought the piece closer to what I originally imagined.

the takeaways

what i learned; and what i plan to do differently.

feeling confident in C4D + my friends and i losing it in the schools computer lab

This was the first time I had to build an actual narrative into a 3D space. It taught me a lot about emotional storytelling through design, and how even a looping clip can say something deeper.


I remember the long hours in my school’s computer lab, juggling part-time work at the same time. I’d constantly stress at my job, wondering if my 3D composition was rendering properly. It was a hectic period — my friends and I definitely lost our minds a little — but somehow, we pushed through it together.

this website was made with love, by alli!

like what you see?

lets connect!

allisoncampbell715
@gmail.com

this website was made with love, by alli!

like what you see?

lets connect!

allisoncampbell715
@gmail.com

this website was made with love, by alli!

like what you see?

lets connect!

allisoncampbell715
@gmail.com